Amsterdam plays The Gathering Storm

Darkness falls across the lands
No spoilers

We left with another piece of the shattered amulet and everyone important still intact.

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Ackerland under attack
Cattle thieves

Upon return from the Garden of Morr, Mayor Adler was very happy about how everything had worked out. However, there was a new problem at hand: the bad weather had destroyed some of the stored produce and the local farmers were being robbed of their cattle by some unknown brigands.
Geubel Ackerland is taking us to his farm so we can help him get rid of this nuisance. The culprits are using fungi to put the look outs to sleep, so they can take some of the cattle unhindered every second night. We are of course not that easily fooled! Ackerland_Farm.JPG When we surprise them by not succumbing to their tactics, they run off to their hiding place. Of course they are night goblins, but with some help of my night vision we are able to stay close enough on their tail to find out that they have taken up residence in a neighbouring farm.
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Outnumbered

The farm that these goblins have run over is well protected, but with some help of my night vision we found a good spot to get across the palisades. We entered the farmstead behind the big barn. The good thing about that was that we immediately knew that we were outnumbered by at least 20 to 1. We considered stealth to be the best way to handle this situation and proceeded using the shadows and every possible cover to get from building to building.
In the smithy we stumbled upon Flea, the six year old daughter of the farmer. She told us how the entire Bauer family had been captured a week ago. Flea thinks her family and the two farm hands are being held in the basement of the family house.
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We knew this shaman had to be taken by surprise and then killed asap: the same procedure we used on Madtooth, the beastman leader.
The other scary thing we noticed was the fact that the goblins kept a troll in the house’s pantry: very entertaining! Fortunately they kept him locked up so we could enter the house by the barrel chute without having to be afraid of being spotted by the troll. The basement held no relatives of Flea and the two goblins that were there, were too drunk to realise what we were there for :-).
The goblins did get a break when, during our effort to sneak up the stairs to where we believed the shaman resided, one of the steps creaked and the guards on the landing sprang into action.
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Gobspite's Lightning Reflexes
It's lonely at the top

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Gobspite put up a good fight.

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With Gobspite gone, the other goblins fled into the mountains. As we had expected, Flea was the only survivor of the horrible event. Her parents were probably fed to the troll. We put everything of value we could carry on the cart, locked the gate and brought Flea to the Ackerland farm.

Flea’s Future

The Ackerlands are willing to adopt Flea, but I also see a role for Adler in this. It’s his duty to protect the people in and around his town, and he really failed Flea miserably. I will ask Adler to give Flea the best possible future. She can be on the farm to learn everything about farming, but at times when she can be missed on the farm, she can go to Stromdorf to learn other valuable things. Kessler can teach her how to wield Acitus (she said she wants to become an adventurer) and of course she should learn how to read and write.

So back to Stromdorf it is…

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The Seer's Stone
Hail Sigmar!

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Top to bottom: Warm welcome, Audience at Adler’s, Schulman’s study, River Tranig, Finding a fisherman, MS Colander

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What's next
Saturday 5 september 2015

What will we do when:

  • we get near Schulmann?
  • the boat sinks?
  • Schulmann summons something or a lot of things?

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